
|
Personal
Information |
|
| Name: |
James
Kay |
| Address: |
Kanagawa,
Japan |
| Date
of Birth: |
June 26, 1974 |
| Nationality: |
British |
| Visa
status: |
Permanent
resident |
| Languages: |
English (mother
tongue), Dutch (mother tongue),
Japanese (business), French (reading), German (reading) |
| Contact: |
james@gangan.jp,
james.kay@gmail.com |
|
Skills |
|
| 2D graphic
design, 3D modeler, texture artist, interface design, motion
graphics, game design consultant, character design, writer. |
| Proficient
in Autodesk Maya, Pixologic Zbrush, Adobe Photoshop, Adobe Illustrator,
Adobe AfterEffects, Adobe Premiere, computer literate and able
to learn new software quickly. |
| I excel in
working with very tight technological limitations and strive
to create the best possible art within strict boundaries, within
the budget and on time. |
|
Work
Experience |
|
| 2008 - current |
Freelance video game artist and independent developer |
| 2005
- 2008 |
Marvelous
Entertainment Ltd., Lead Technical Artist |
| 2002
- 2005 |
Genki
Co. Ltd., Lead Artist |
| 2001 |
Taito
Co. Ltd., Assistant to the Licensing Section |
| 1999
- 2000 |
Criterion
Co. Ltd., Artist |
| 1997
- 1999 |
Intelligent
Games Co. Ltd., Lead Artist |
|
Softography |
|
Harvest
Moon: Waku Waku Animal March (Nintendo Wii)
Katekyou
Hitman REBORN! Dream Hyperbattle (Nintendo Wii, Sony Playstation
2)
Harvest Moon: Trea of Peace (Nintendo Wii)
Tokyo eXtreme Racer / Street Supremacy (Sony
Playstation Portable)
Racing Battle: C1 Grand Prix (Sony Playstation
2)
Keido Battle 2 (Sony Playstation 2)
Deep Fighter (Sega Dreamcast, PC)
Action Man: Raid on Island X (PC)
Pro18: World Tour Golf (Sony Playstation 1, PC)
(This
list excludes titles to which I contributed as art support,
consultancy, pre-production and
other functions,
such as translation and
voice acting)
|
|
Education |
|
| 1993
- 1997 |
BA
Audiovisual Design
Willem de Kooning Academy, Rotterdam, the Netherlands |
|
About
me |
|
In my spare time I enjoy a wide variety of
interests, including literature, languages, history, science,
film, music and video games.
As I feel it important to my career
in game development I invest a lot of personal time in playing
and studying a wide
variety of Japanese and Western video games and studying new
techniques and technologies that can help me become a better
artist. I also try out new software and art styles.
I have a
keen interest in all aspects of video game development, from
design to business, so I spend my spare time learning
and studying as much as I can and keeping in touch with a wide
network of game industry professionals all over the world.
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For
rates and availability please contact me using the "contact" button
to the left. |
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