Download my resume as a PDF file

Personal Information
Name: James Kay
Address: Kanagawa, Japan
Date of Birth: June 26, 1974
Nationality: British
Visa status: Permanent resident
Languages: English (mother tongue), Dutch (mother tongue),
Japanese (business), French (reading), German (reading)
Contact: james@gangan.jp, james.kay@gmail.com
Skills
2D graphic design, 3D modeler, texture artist, interface design, motion graphics, game design consultant, character design, writer.
Proficient in Autodesk Maya, Pixologic Zbrush, Adobe Photoshop, Adobe Illustrator, Adobe AfterEffects, Adobe Premiere, computer literate and able to learn new software quickly.
I excel in working with very tight technological limitations and strive to create the best possible art within strict boundaries, within the budget and on time.
Work Experience
2008 - current Freelance video game artist and independent developer
2005 - 2008 Marvelous Entertainment Ltd., Lead Technical Artist
2002 - 2005 Genki Co. Ltd., Lead Artist
2001 Taito Co. Ltd., Assistant to the Licensing Section
1999 - 2000 Criterion Co. Ltd., Artist
1997 - 1999 Intelligent Games Co. Ltd., Lead Artist
Softography

Harvest Moon: Waku Waku Animal March (Nintendo Wii)
Katekyou Hitman REBORN! Dream Hyperbattle (Nintendo Wii, Sony Playstation 2)
Harvest Moon: Trea of Peace (Nintendo Wii)
Tokyo eXtreme Racer / Street Supremacy (Sony Playstation Portable)
Racing Battle: C1 Grand Prix (Sony Playstation 2)
Keido Battle 2 (Sony Playstation 2)
Deep Fighter (Sega Dreamcast, PC)
Action Man: Raid on Island X (PC)
Pro18: World Tour Golf (Sony Playstation 1, PC)
(This list excludes titles to which I contributed as art support, consultancy, pre-production and
other functions, such as translation and voice acting)

Education
1993 - 1997 BA Audiovisual Design
Willem de Kooning Academy, Rotterdam, the Netherlands
About me

In my spare time I enjoy a wide variety of interests, including literature, languages, history, science, film, music and video games.
As I feel it important to my career in game development I invest a lot of personal time in playing and studying a wide variety of Japanese and Western video games and studying new techniques and technologies that can help me become a better artist. I also try out new software and art styles.
I have a keen interest in all aspects of video game development, from design to business, so I spend my spare time learning and studying as much as I can and keeping in touch with a wide network of game industry professionals all over the world.

 
 
 
 
For rates and availability please contact me using the "contact" button to the left.
     
       
   

Download my resume as a PDF file